

Today in 2018 we can go through a dozen snare samples in about 4 minutes.


These days you pull up a plug, pick a sample and its pretty much done. More then once back in the day as an assistant engineer I spent hours getting samples loaded & the triggering sorted out before the mix was even started. Even that didn't always work so then you'd reach deep into the bag of advanced tricks. The workaround was often to trigger the samples from the 2nd head, sel sync so they'd be in line with the real hit. consider it takes a 100ms or so to trigger & drive the sample and things could sound funky in a hurry. On a 2" tape machine while mixing you get sound from the 3rd head, playback. The advantage to that is you have a clean hit on the element you want, leaving the hi hats, cymbals and other leakage out of it.Įven then it wasn't that easy to setup while it was very easy to flam/inject latency and really screw things up. or sometimes, guys like Andy Wallace wouldn't use samples in the actual mix, but instead had the "good clean" hit driving reverbs. The main use was to either reinforce existing sounds with a single "good" hit, making the drummer sound more consistent then they actually were. If you wanted to trigger kick and snare for example, you'd need two delay boxes. These days we could wholesale sample replace every hit on a drum kit and retain some level of dynamics.īefore that, back into the 90s all drum samples were single hits loaded into a outboard delay box, like a TC 2290 or modified Roland SDE. Its really only in the last handful of years, maybe 10 or so that multi-level, multi-layer drum samples and things like Drumagog have been around. Its certainly worth noting the historical context of drum samples because its not really a production tool that's been in use for a super long time.

Likewise Danny Carey has said many times that all his drums have been 100% real and sample free. Grohl & Hawkins don't seem like the kinda guys who'll show up with Fisher Price kits & not know what they're aiming for. It would also seem to go against their production aesthetic. Its always impossible to know for sure unless you were actually there when the album was being made, but I really don't hear any sample replacement in Foos stuff.
